Proof Yourself - 4/20/20


What's New

  • Updated Sprites: After changing our iconic sprite from last week, we received a lot of positive feedback. We decided to go ahead and commit ourselves to this art style and pump out some cool new artwork. More specifically, the professor has been updated along with a few of your contemporaries in class.

  • Damage Indicators: We noticed that play testers tended to not use the debuff ability as much as we anticipated. When we asked them why this was the case, we found that it was primarily because they felt it wasn't doing anything impactful a majority of the time. In response, we've added damage indicators that show how much damage the player is doing at all times. We hope that this will encourage players make use of one of the games most powerful tools more often.

  • Turing Boss Fight Overhaul: For a while now, we've been noticing that people have struggled to beat Turing. To remedy this, we decided to overhaul the level layout entirely. We gave Turing more health, attack types, and a larger area of play for the player to explore. We hope that by doing this we ease the difficulty without trivializing combat. As always, let us know what you think!

  • Credits: We've finally added the appropriate conclusion to our game. This is the cherry on top of the Proof Yourself sundae that we hope you all have been enjoying so far!

Looking Forward

  • This will be our final update for the foreseeable future. This game has taught us a lot in the way of game design and development, and we're looking forward to putting that knowledge to use on new and exciting things down the road. We'd also like to take this time to thank anyone who helped us play test our game. None of this would've been possible without your insight and support. From our team here to all of you, we'd like to offer our deepest thanks.

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