Proof Yourself - 4/5/20


What's New

  • Scene Transitions: We've finally gotten around to adding some professionalism to our game! With this update comes a little long awaited polish that really ties the game together.

  • School of Athens - Level 1: We updated level 1 to create a more engaging experience for players by applying the design techniques we learned the creation of level 2. We hope that by adhering to this new ruleset, we'll be able to recreate some of magic we had in the latter level.

  • Guidance Updates: We listened to our playtesters and found that there was far too much text in the opening tutorial levels. To this end, we've cut down on some of that by replacing many of our earliest toasts with small animations.

  • Euclid Boss Fight: For a while now, we've been feeling that level 1's final boss fight left a little to be desired in terms of engagement. We attempted to address this issue by restructuring the room and ensuring that Euclid has multiple attack patterns for players to learn and adjust to over time. We hope that by doing this players will feel more of a sense of accomplishment for beating this boss.

  • Main Menu: Updates were made to the main menu such that players are now given the option to start and exit the game. Check out the Looking Forward section at the bottom of this weeks post to see how we'll be progressing from here!

Looking Forward

  • Polish: Next week, we're going to be attempt to update a good portion of our games idiosyncratic sprites and thematic animations. This will be done in an effort to improve the "curb appeal" of our game. We've been putting this off for as long as we could, but this week it's time to put our nose to the grindstone and power through these critical graphic and audio elements.
  • Game Option Availability: We currently lack any way for the players to either pause or select particular levels to play. It follows that we'd like this functionality in our game and are going to  finally get around to visiting it next week. By doing this, we hope to give players more leverage to play what they want, when they want.

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